LOAMWARD

Server status

Checking...

Fetching the latest reading from the server.

The status service couldn't be reached just now. The game server itself may still be running; this page tries again every minute.

The alpha server checks itself once a minute. Tick rate is how many times a second the server updates the world: it aims for 30, and well below that you would feel lag. A stall is a single update that took longer than a quarter of a second.

Players online
-
 
Uptime, 24 hours
-
 
Tick rate now
-
of 30 a second
Longest stall, 24 h
-
 
Dropped connections, 24 h
-
players cut off, not quitting
Running for
-
since the last restart

Tick rate

Average updates a second; hover for the slowest moment and longest stall in each stretch.

Players online

Most players on at once in each stretch.

Uptime, last 30 days

 

Up all day (99.9% or more) Brief downtime Under 97% Before monitoring began

Restarts and outages