Server status
Checking...Fetching the latest reading from the server.
The status service couldn't be reached just now. The game server itself may still be running; this page tries again every minute.
The alpha server checks itself once a minute. Tick rate is how many times a second the server updates the world: it aims for 30, and well below that you would feel lag. A stall is a single update that took longer than a quarter of a second.
Players online
-
Uptime, 24 hours
-
Tick rate now
-
of 30 a second
Longest stall, 24 h
-
Dropped connections, 24 h
-
players cut off, not quitting
Running for
-
since the last restart
Tick rate
Average updates a second; hover for the slowest moment and longest stall in each stretch.
Players online
Most players on at once in each stretch.
Uptime, last 30 days
Up all day (99.9% or more)
Brief downtime
Under 97%
Before monitoring began
LOAMWARD